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|Studio Programs (Undergraduate) / Ceramics / Drawing / Graphic Design /
Painting / Photography / Print Media / Sculpture / Video
Programs Offered Program Length Bachelor of Fine Arts Degree (General) 3 years Bachelor of Fine Arts Degree (Honours) 4 years Diploma of Art 4 years
Students at the School of Art receive instruction in functional pottery, ceramic sculpture, and installation, with attention paid to ceramic history, contemporary issues, and current discourse.
Students learn wheel throwing, hand building, mold making and slip casting, clay and glaze chemistry, and kiln building, along with firing in electric, gas, soda, and wood kilns.
The University of Manitoba Ceramics Club (UMCeramics)
The UMCeramics student group has a long-standing and active record of hosting internationally-known artists through its Ceramics Lecture Series and the 1000 Miles Apart conference, which it hosts once every four years.
One of the Ceramics Club's key objectives is to encourage increased student participation in the ceramic arts community through artist talks, workshops, sales, and group exhibitions.
For more information, please visit the University of Manitoba Ceramics Club Facebook page.
Drawing enhances the ability to see the visual world with heightened insight and awareness. In basic to advanced drawing courses, students integrate observation and perception with concepts and imagination. Students develop an ability to focus, increase visual sensitivity, and use drawing skills to the best expression of their imagination.
Students explore fantasy, metaphor and impressions, especially involving the body. Processes and techniques vary with intuitive and spontaneous expression, psychological responses, and carefully planned or interdisciplinary approaches.
Aesthetics, theory, and the formal language of art address historical and contemporary cultural issues. Individual and group critiques foster creative development, while constructing and deconstructing forms and meanings are basic in creative practice and current art discourse.
In a context of information growth and technology, Graphic Design functions at the crossroads of creativity, communication and business. Its traditions of typography and visual metaphor date back hundreds of years, while digital technology and the exponential growth of the internet open new possibilities in communication networks and interface design. Innovative creative syntheses and perceptive interpretations are encouraged in use of traditional and new media.
Topics incorporated into the study of graphic design may include semiotics, Gestalt psychology, digital technology, Web design, visual hierarchy, corporate design, marketing, typography, illustration, and structural explorations. Design that is effective, ethical, and appropriate to the context is a general objective.
The School of Art provides multi-station computer labs and industry standard software. Learning situations enhance awareness of professionalism in design studios, pre-press houses, and printing facilities. On campus there are links with other faculties for related disciplines such as fashion design or interior and environmental design.
In spacious studios, students are introduced to and encouraged to explore both traditional methods and contemporary approaches to painting. Teaching methods involve classroom and tutorial approaches with considerable one-on-one interaction.
Media such as oil, acrylic, wax or water-based paint as well as digital and other electronic media may be incorporated into assignments and projects. As well, assemblage and installation projects may incorporate wood, metal, resins, and other materials.
Aesthetic theory and criticism form a basis for creative thinking and problem-solving, as personal, expressive, and conceptual concerns are related to historical and contemporary perspectives. Formal language, degrees of abstraction, colour theory, and professional practice are among the special knowledge and skills taught.
Photography has been offered at the School of Art since 1974, supporting the medium's emergence as a major mode of artist expression in the 21st century.
Our studios and darkrooms are well equipped for both traditional and contemporary approaches, including work with new digital technologies. Basic technical instruction involves exploring the components of a camera, film developing, and darkroom experience with black and white and colour printing.
Personal imagery and directions are explored through critiques and one-on-one study. Advanced courses specifically encourage individual projects, complemented by the study of significant historical and contemporary photographers.
In Print Media students explore both traditional and experimental processes involving intaglio, lithography, relief, and silkscreen. Contemporary print media has become an eclectic medium involving a wide variety of sources and approaches.
Intaglio includes traditional drawing-based methods such as line etching, aquatint, softgrounds, and collographs, along with newer techniques such as photo-etching, multiple plate prints and mixed-media combinations. Lithography involves work on stone and aluminum plates with crayon and tusche drawing techniques, as well as photocopy transfers and computer-generated images. Relief prints are made from woodblock and linoleum cuts, while screen printing involves hand-made, drawn, photographic, and digital media stencils. Western, Oriental, and hand-made papers and other materials extend the expressive possibilities. Development of personal imagery, themes, and individualized methods is encouraged.
Sculpture students research historical and contemporary issues, merging aesthetic principles with technical expertise as they establish awareness of their art in specific societal contexts. Traditions and innovations are interpreted with a new vocabulary for both the physical and conceptual aspects of three-dimensional expression.
Figurative and non-figurative projects involve various approaches with wood, plaster, clay, metal, resins and fibreglass. Additive, reductive and other methods include modelling, carving, casting, welding, joining and assemblage, as well as process and time-based media. Individual explorations and collaborative experimentations include environmental scale works with site implications, interactive or performance pieces with props and structures, and outdoor events involving dramatic processes.
Video is a platform for the convergence of technology and culture, drawing on principles of visual art media such as sculpture, drawing, and painting, as well as those of the literary and performing arts. The nature of aesthetic issues is examined, with space and composition changing over time. When art is merged with technologies, students hold the raw materials for participation in a contemporary art environment.
Students in School of Art video courses may focus on individual and collaborative video or audio works that stand alone or become integrated in multi-media explorations, installations, interactive CD-ROMs, or internet and Web based productions. Topics range from scripting and story boarding to directing and producing, evolving with attention to talent, crew, and location. Conventional and non-conventional methods and materials may be used.
With access to the production studio and digital video cameras, students learn lighting, audio recording (field and studio), and editing techniques. There are possibilities for tape-to-tape and non-linear editing, as well as DVD authoring. Computer workstations provide for video editing, compositing, digital painting, and 3-D modelling and animation, as well as traditional cell and stop-motion approaches to animation.
New Student Orientation
Field Trips & Travel Courses
Student Advisor Contacts
491 Taché Hall
493 Taché Hall
First Year Studio