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It starts with an idea.

WIN UP TO $10,000 FOR YOUR CREATIVE IDEAS!

Game Changer: Manitoba’s Idea Competition is an exciting contest that will give all Manitobans an opportunity to identify global problems and to work in teams to devise innovative, game-changing solutions.

Problems need to be practical and solvable. Some examples are:

  • How can food waste be reduced in order to make quality food available for all?
  • How can we detect early-onset Alzheimer's disease before there is irreversible damage?
  • How can we reduce CO2 emissions in the transportation of goods?

Entries must be problems or challenges that are not based on active businesses. The final problems chosen will each receive a $500 cash prize, per problem. Up to 5 problems will be selected. The submission of a problem is considered a public disclosure. Selected problems will move to Phase 2 for solutions.

PROBLEM SUBMISSION DEADLINE:
SEPTEMBER 20, 2017

The chosen problems will be announced via the University of Manitoba Facebook page (live broadcast) on September 26, 2017 at 12 noon.

Solutions Deadline: November 1, 2017
Grand Finale: November 14, 2016 - EITC Engineering Atrium, U of M Fort Garry Campus from 4:00 PM - 6:00 PM (subject to change)

Submit a Problem

Thank you for your submissions. The deadline has ended. Tune in to hear what the winning problems are via the University of Manitoba Facebook LIVE event on September 26 at 12 noon CDT.

Rules and Eligibility

The competition is open to all Manitoba residents over the age of 16.

Anyone can participate in either one or both Phases of the competition, e.g. you can submit a problem in Phase 1 but you are not obligated to participate in Phase 2 if you do not wish. You can also participate in Phase 2 without having submitted a problem in Phase 1.

In Phase 1

Individuals or teams (maximum two individuals) can each submit up to a maximum of 2 problems or challenges.

Problems need to be practical and solvable. Some examples are:

  • How can food waste be reduced in order to make quality food available for all?
  • How can we detect early-onset Alzheimer's disease before there is irreversible damage?
  • How can we reduce CO2 emissions in the transportation of goods?

Entries must be problems or challenges that are not based on active businesses. The final problems chosen will each receive a $500 cash prize, per problem. Up to 5 problems will be selected. The submission of a problem is considered a public disclosure. Selected problems will move to Phase 2 for solutions.

Applicants are required to submit their problem online on the Game Changer website by Wednesday, September 20, 2017.

In Phase 2

Teams can submit solutions to any one of the problems. Individuals are allowed to be on a maximum of two teams.

Teams must consist of:

  • No less than three team members
  • No more than five team members
  • At least two members of each team need to be from a Manitoba Post-secondary institution and be from different faculties / schools / degree programs
    (for example business and engineering)
  • Cross institution is encouraged but not required

Multiple teams can form around any of the winning “problems.”

Solutions must be one to two pages of written content, with up to 10 pages of optional supporting material/appendices (e.g. charts, budgets, photos, figures, market research, etc.). A suggested template for important content will be provided.

Submitted solutions that are considered active businesses will not be considered.

Solutions remain the property of the submitters and if appropriate, intellectual property protection should be sought prior to disclosing the solution at the public event.

Teams are required to submit their solution online on the Game Changer website by Wednesday, November 1, 2017. Up to 10 finalist teams will be chosen and notified on November 3, 2017 via email.

Advisor(s)

Industry partners or mentors are encouraged (but not required) to act as an Advisor. If a team needs assistance in locating an industry advisor please contact gamechanger@umanitoba.ca and the committee will do their utmost best to find an appropriate Advisor, however it is not guaranteed. Advisors will not be allowed to compete at the final event and are not considered a member of the team, nor will they be formally recognized.

Finale Event

Finalists are required to prepare a five-minute oral presentation (can include PowerPoint and other necessary props and material) for the Game Changer Finale Event on November 14, 2017 – EITC Atrium, U of M Fort Garry Campus, 4:00 PM - 6:00 PM (subject to change).

Prize Structure

Phase 1: $500 cash prize, per problem

Phase 2:

  • 1st - $10,000
  • 2nd - $5,000
  • 3rd - $2,500
  • People’s Choice - $500
  • Remaining Finalists - $500

Frequently Asked Questions (FAQ)

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Q: What is Game Changer?

A: Game Changer: Manitoba’s Idea Competition is an exciting, two-part contest that will give all Manitoba residents over the age of 16 an opportunity to identify problems and work in teams to devise “game-changing” solutions, with a chance of winning up to $10,000 in cash prizes.

Q: How does Game Changer Work?

A: Game Changer is a two phase competition.

In Phase 1, individuals or teams (max. 2 individuals) can each submit up to a max. of 2 problems or challenges with a wide scope. The best 5 problems are chosen by a committee. Individuals or teams will receive $500 if their problem is selected.

In Phase 2, teams must consist of between 3 and 5 members, 2 of which need to be affiliated with a post-secondary institution. At least 2 faculties/schools/degree programs need to be represented. Cross institution participation is encouraged, but not required.

Q: Who can participate in the competition?

A: The competition is open to any Manitoban over the age of 16.

Q: Do you have to participate in Phase 1 and Phase 2 of the event?

A: Anyone can participate in either Phase of the competition, e.g. you can submit a problem in Phase 1 and not participate in Phase 2 on a team. Or you can participate on a team in Phase 2 (with a solution) and not have submitted a problem in Phase 1.

Q: How many problems can someone submit in Phase 1?

A: Individuals or teams can each submit up to a maximum of 2 problems.

Q: What are some examples of what a “global problem” would be?

A: Problems need to be practical and solvable. Some examples are:

  • How can food waste be reduced in order to make quality food available for all?
  • How can we detect early-onset Alzheimer’s disease before there is irreversible damage?
  • How can we reduce CO2 emissions in the transportation of goods?

Q: Can the problems come from an existing business?

A: No, entries must be ideas and not active businesses.

Q: How does someone submit their problem?

A: Problems must be via an online form on the Game Changer website www.umanitoba.ca/gamechanger by Wednesday, September 20, 2017.

Q: Do you have to be part of the winning problem to be part of the team that comes up with a solution?

A: Any eligible individual is allowed to create a solution to any one of the winning problems.

Q: What are the requirements of the team for Phase 2?

A: Teams must consist of between 3 and 5 members, 2 of which need to be affiliated with a post-secondary institution. At least 2 faculties/schools/degree programs need to be represented. Cross institution participation is encouraged, but not required.

Q: Can a team have a mentor or advisor?

A: Industry partners or mentors are encouraged, (but not required) to act as an Advisor. If you need assistance locating an industry advisor/mentor please contact gamechanger@umanitoba.ca and we will do our best to find an appropriate Advisor, however it is not guaranteed. Advisors cannot compete at the final event and are not considered a member of the team, nor will they be formally recognized.

Q: Who owns the intellectual property arising from Phase 1 or Phase 2?

A: Solutions remain the property of the submitters, and if appropriate, intellectual property protection should be sought prior to disclosing the solution at the public event.

Q: How many teams can form a solution to each winning problem?

A: Multiple teams can form around any of the winning problems.

Q: When are the competition important dates?

A: Phase 1:

  • August 1, 2017: Competition launch, with a call for problems. We encourage problems with global reach (i.e. solve a large, real world global issue)

  • September 20, 2017: Deadline for submitting problems (via online form on Game Changer website)

  • September 26, 2017: The 5 chosen problems will be announced via the University of Manitoba Facebook page (live broadcast).

Phase 2:

  • November 1, 2017: Deadline for submitting solutions (via online form on Game Changer website)
  • November 3, 2017: Semi-finalist solutions (maximum 10) announced through e-mail and online
  • November 14, 2017: Game Changer: Finale – Semi-finalist oral presentations, Q & A, and feedback in the Engineering Atrium, University of Manitoba. Winners selected by a panel of professionals and awarded cash prizes

Q: What is expected in the solution submissions?

A: Solutions must be one to two pages of written content, with up to 10 pages of optional supporting material/ appendices (e.g. charts, budgets, photos, figures, market research, etc.). A suggested template for important content will be provided on the Game Changer website.

Q: Does every team who submits a solution compete at the final event on November 14?

A: No, a Selection Committee will review all submitted solutions and up to 10 teams will advance to the final.

Q: What is required at the final event?

A: Teams who qualify to the final event on November 14, 2017 are required to prepare a five-minute oral presentation (can include Power Point and other necessary props and material).

Q: What are the prizes?

A:

  • Grand Prize Winner - $10,000
  • 2nd Place - $5,000
  • 3rd Place - $2,500
  • People’s Choice Award - $500
  • Remaining finalists - $500 each

Q: What is the point of Game Changer?

A: The point of Game Changer is to:

  • Stimulate entrepreneurial thinking by students, the public and faculty. Everyone has a role to play in driving innovation.
  • Promote effective teamwork within and among wide-ranging disciplines
  • Engage non-traditional fields (social sciences, humanities, and fine arts) to collaborate with traditional entrepreneurial fields (e.g. business, engineering, science)
  • Provide opportunities for emerging entrepreneurs to work with potential employers, advisors, and partners

Q: Who do I contact if I have more questions about Game Changer?

A: You can use the Game Changer e-mail address: gamechanger@umanitoba.ca

Our Sponsors

To sponsor Game Changer, please contact the organizers at gamechanger@umanitoba.ca.