Professor, Department of Physical Therapy
Adjunct Professor, Department of Mechanical Engineering
My expertise is in Rehabilitation Science, Neuroscience and Biomedical Engineering. My main research area is technology assisted rehabilitation; applications of miniature wireless plug-n-play computer input devices and interactive digital media. There is a need for innovation to manage rehabilitative efforts to improve compliance and accessibility to quality therapy and cost effective delivery models. Our research focus is the development and evaluation of low-cost computer game-based Rehabilitation Platform designed to:
• Increase accessibility to high-quality therapy using a Telerehabilitation platform with tools designed for in-home use, and supported by a clinician specialist.
• Strengthen accountability with an automated Telemonitoring application that provides objective, electronic outcome measures of fine and gross motor skills of the upper extremity.
• Provide engaging exercise through fun game-based activities to increase focus of attention and foster participation. i.e. “game-base repetitive task practice.”
Specific areas of research (categorized by function) include:
• Hand-arm function (fine/gross motor skills) in particular transition to monitored/supported home therapy programs using Telerehabilitation and Telemonitoring tools. Client population includes:
Children with neurodevelopmental disabilities
Adult acquired brain injury (stroke, spinal cord injured and traumatic brain injury)
• Rehabilitation of mobility and dual-task function (integration of balance, gait, visuomotor-gaze and visuospatial cognitive functions. Client population includes:
Aging (mobility & dementia)
TBI and stroke
• Vestibular Systems, rehabilitation of gaze control balance-gait
Mentoring of Highly Qualified Personnel (HQP) - Mentorship includes one post doc fellow, five PhD students and over 20 MSc students from the College of Rehabilitation Sciences, Department of Electrical/Computer Engineering, and Department of Mechanical Engineering.
Kanitkar, A., Szturm, T., Parmar, S., Gandhi, D. B., Rempel, G. R., Restall, G. Kamate, M. A. (2017). The effectiveness of a computer game-based rehabilitation platform for children with cerebral palsy: Protocol for a randomized clinical trial. JMIR Research Protocols, 6(5), e93.
Szturm T., Polyzoi E., Marotta J., Srikesavan CS. An In-School-Based Program of Combined Fine Motor Exercise and Educational Activities for Children with Neurodevelopmental Disorders. Games for health journal. 2014 3(6):326-32.
Szturm T., Sakhalkar V., Kanitkar A., Nankar M. Computerized Dual-task testing of gait and visuospatial cognitive functions; Test-retest reliability and validity. Frontiers Human Neuroscience. March 2017 http://journal.frontiersin.org/article/10.3389/fnhum.2017.00105/full?
Alhasani R., Nayak A., Szturm T., Nankar M., Boreskie S., Brousseau G. The Feasibility of a Novel Dual-Task Exercise Program Which Integrates Balance, Gaze, Mobility and Cognition in Community Dwelling Older Adults: Protocol for a Randomized Clinical Pilot Trial. Advances in Aging Research. 2015;4(03):96.
Ahmadi S. Wu C., Sepehri N. Kantikar A., Nankar M., Szturm T. The Effects of Aging and Dual Tasking on Human Gait Complexity: A Comparative Study using Quantized Dynamical Entropy and Sample Entropy Biomechanical engineering, in press, 2017.
Szturm T., Hochman J., Wu C., Lix L., Reimer K., Wonneck E., Giacobbo A. Games and Telerehabilitation for Balance Impairments and Gaze Dysfunction: Protocol of a Randomized Controlled Trial JMIR Res Protoc 2015;4(4):e118)doi:10.2196/resprot.4743
Szturm T., Betker A.L., Moussavi Z, Desai A., Goodman V. Effects of an interactive computer game exercise regimen on balance impairment in frail community-dwelling older adults: a randomized controlled trial. Phys Ther 2011 Oct;91(10):1449-62.
Name Tony Szturm
Lab/Office Telephone 204.787.4794