Dynamic
Games with Imitation Predict Vaccination Behaviour
Chris Bauch, University of Guelph
Abstract
There exists an interplay between vaccine coverage, disease prevalence,
and the vaccinating behaviour of individuals. Moreover, because of herd immunity,
there is also a strategic interaction between individuals when they are deciding
whether or not to vaccinate, since the probability that an individual becomes
infected depends upon how many other individuals are vaccinated. To understand
this potentially complex interplay, a temporal game theory model is developed
in which individuals adopt strategies according to an imitation dynamic (a learning
process), and base vaccination decisions on disease prevalence and perceived
risks of vaccines and disease. The model predicts that oscillations in vaccine
uptake are more likely in populations where individuals imitate others more
readily or where vaccinating behaviour is more sensitive to changes in disease
prevalence. Oscillations are also more likely when the perceived risk of vaccines
is high. The model reproduces salient features of the time evolution of vaccine
uptake and disease prevalence during the whole-cell pertussis vaccine scare
in England & Wales during the 1970s. This suggests that using game theoretical
models to predict, and even manage, the population dynamics of vaccinating behaviour
may be feasible.