Virtual Augumentation of "Real" Communities
Much of the research on the effects of the Internet on community and
social organization focus on communications and relationships that develop
primarily on-line in the context of discussion lists, chat rooms, and MUD's.
However the most important impact of computer mediated communications may
relate to the ways in which these interactions influence the preexisting
social contexts. The articles listed in this section cover, from various
perspectives, the development of computer networked communication systems
in actual geographical communities including cities, small towns, surburban
neighbourhoods, and dispersed rural hamets.
Shapiro, Andrew
June 21, 1999 The
net that binds, using cyberspace to create real communities The Nation.
A summary article on the impact and significance of computerized community
networks and local gateways in "real" (grounded) communities. Briefly describes
a number of successful projects and stress the ability of these undertakings
to enhance and restore a sense of local community and participation. Also
notes that some completely virtual communities can have the effect of enhancing
civil society in actual communities when there is clear localization in
participation, such as the case of the Well in San Francisco. Suggest that
computer users put more pressure on community sites, specifically commercial
gateway sites, to encorporate civic input and provide web space to important
community institutions. Includes links to several interesting examples.
Aurigi, Alesandro and Stephen Graham
1998 The 'crisis' in the urban public realm. In Loader, B.D., ed.,
Cyberspace Divide. London: Routeledge
(This paper is not on-line, but you can see a short discussion by Aurigi
- The City
Goes Virtual - at the Habitat Web site.
This article discusses the development of virtual cities in the context
of the decline of public areas in contemporary urban settings. Greater
privatization and commercialization of urban space combined with increasing
fears about personal safety are reducing contexts for people to meet and
interact as citizens with common civic interests and concerns. These processes
threaten the health and welfare of "civil society" and contribute to rising
trends in individualization and social fragmentation and polarization.
Virtual cities (Web based versions of cities) introduce a possible solution
in the form of online public spaces for discussion, mobilization, participation,
and cooperation on political and social issues. They also offer a
way help reduce the chaos of cyberspace by organizing material around clearly
identified and anchored places.Two types of vitual cities have been created:
non-grounded and grounded. Nongrounded forms are imaginary constructions
that occur only in cyberspace. Grounded forms represent actual cities.
Current experiments in both realms have been faced with two problems:
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Most virtual cities reflect rather than reverse current urban trends. Virtual
space are primarily commerical oriented and make little attempt to raise
significant concerns or build opportunities for participation and discussion
for users. Furthermore, private sponsorship tends to create a multiplicity
of sites and several competing versions of the same city.
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The presence of virtual cities excludes sectors of the citizenry that don't
have computer access.
Some movement towards more socially responsive and responsible Web based
cities include:
Amsterdam Digitale Stad and Bologna
Home Page. Both have significant provisions for user input and publicly
accessible computer facilities. (Unfortunately you will not be able to
assess these sites unless you understand Dutch and Italian. However you
can go to an American site - Berkeley,
California - to view a similar attempt. Note especially the provision of
an issue discussion section. Boson-Online
presents a more informal approach. You may want to compare Berkeley's and
Boston's set up to the City of
Winnipeg site.)
Kavanaugh, A.L. et al.
1999 Blacksburg Electronic Village Research Highlights 1994-1999
http://www.bev.net/project/research/Research.Highs.9_99.html
Blacksburg is a town in Viginia which engaged in an early attempt to
create greater civic participation by linking all the homes in the community
to the Internet. A project, The Blacksburg
Electronic Village, involving free provision of Internet services to
households and business was initiated by Virginia Tech, the main local
employer. A web site providing basic civic information and general and
specific interest USENET discussion channels was established. Eighty percent
of the population was hooked into the system by 1999. This high percentage
was due to the large number of computer literate university students, staff,
and faculty. Reseach on the impact of the project found that it did not
have a major effect on civic life.
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12% of the network users thought that the project increased their participation
in community affairs
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10% of the businesses advertising on the network experience an increase
in sales
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the largest use of email was to contact friends and relations outside of
the community.
Hampton, K.N. and Barry Wellman
Examing community in the digital neighbourhood
web.mit.edu/knh/www/downloads/HamptonWellmanABSv45n3.pdf
This article discusses preliminary findings from a study of a wired
Toronto surburb. As part of the development of a new neighbourhood all
the households were given the opportunity to be connect to the Internet
for an initial fee free period. A special community site was set up for
email contact among residents on several special interest and community
interest topics. Sixty-five percent of the population participated. The
researchers observed that connectivity significantly enhanced interaction
within the new community. People in wired households knew three times as
many neigbours by name than did those in households that didn't participate.
They regularly talked to twice as many community residents and exchanged
personal visits with twice as many people. Online communications facilitate
the sharing of information, advice, and support on general community issues
such as new resident orientation, burglaries, important public events,
and voicing complaints against the real estate developer.
McInnes, Alice The Agency of the Infozone
http://www.firstmonday.org/issues/issue2_2/mcinnes/index.html
The InfoZone is a community computer project in Telluride, Colorado
a town of 2,000 people. The town was already close knit with a lot of civic
participation before the introduction of community network. However the
project further enhanced the development of community relations and activities.
It facilitated increase communication among residents. It also created
an additional and especially uninitimidating and uninhibiting forum for
public discussion allowing for "more in-depth analysis of issues". Nevertheless
only a minority (no statistics are given) of the town's residents actually
used the system.
Uncapher, Willard
1999 Electronic homesteading on the electronic frontier. Big Sky Telegraph
and its community. In M.A. Smith and Peter Kollock, eds., Communities in
Cyberspace. London: Routeledge.
A research institute at the University of Teeside (England) devoted
to investigating the effects of communitcation technology on community
building. Associated with a virtual towns in the village.
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