Virtual Augumentation of "Real" Communities


Much of the research on the effects of the Internet on community and social organization focus on communications and relationships that develop primarily on-line in the context of discussion lists, chat rooms, and MUD's. However the most important impact of computer mediated communications may relate to the ways in which these interactions influence the preexisting social contexts. The articles listed in this section cover, from various perspectives, the development of computer networked communication systems in actual geographical communities including cities, small towns, surburban neighbourhoods, and dispersed rural hamets.

Shapiro, Andrew
June 21, 1999      The net that binds, using cyberspace to create real communities The Nation.

Aurigi, Alesandro and Stephen Graham
1998 The 'crisis' in the urban public realm. In Loader, B.D., ed.,  Cyberspace Divide. London: Routeledge
(This paper is not on-line, but you can see a short discussion by Aurigi - The City Goes Virtual - at the Habitat Web site.
    1. Most virtual cities reflect rather than reverse current urban trends. Virtual space are primarily commerical oriented and make little attempt to raise significant concerns or build opportunities for participation and discussion for users. Furthermore, private sponsorship tends to create a multiplicity of sites and several competing versions of the same city.
    2. The presence of virtual cities excludes sectors of the citizenry that don't have computer access.
Some movement towards more socially responsive and responsible Web based cities include:
Amsterdam Digitale Stad and Bologna Home Page. Both have significant provisions for user input and publicly accessible computer facilities. (Unfortunately you will not be able to assess these sites unless you understand Dutch and Italian. However you can go to an American site - Berkeley, California - to view a similar attempt. Note especially the provision of an issue discussion section. Boson-Online presents a more informal approach. You may want to compare Berkeley's and Boston's set up to the City of Winnipeg site.)
Kavanaugh, A.L. et al.
1999 Blacksburg Electronic Village Research Highlights 1994-1999
http://www.bev.net/project/research/Research.Highs.9_99.html

Blacksburg is a town in Viginia which engaged in an early attempt to create greater civic participation by linking all the homes in the community to the Internet. A project, The Blacksburg Electronic Village, involving free provision of Internet services to households and business was initiated by Virginia Tech, the main local employer. A web site providing basic civic information and general and specific interest USENET discussion channels was established. Eighty percent of the population was hooked into the system by 1999. This high percentage was due to the large number of computer literate university students, staff, and faculty. Reseach on the impact of the project found that it did not have a major effect on civic life.

  1. 12% of the network users thought that the project increased their participation in community affairs
  2. 10% of the businesses advertising on the network experience an increase in sales
  3. the largest use of email was to contact friends and relations outside of the community.
Hampton, K.N. and Barry Wellman
Examing community in the digital neighbourhood
web.mit.edu/knh/www/downloads/HamptonWellmanABSv45n3.pdf McInnes, Alice The Agency of the Infozone
http://www.firstmonday.org/issues/issue2_2/mcinnes/index.html Uncapher, Willard
1999 Electronic homesteading on the electronic frontier. Big Sky Telegraph and its community. In M.A. Smith and Peter Kollock, eds., Communities in Cyberspace. London: Routeledge.
A research institute at the University of Teeside (England) devoted to investigating the effects of communitcation technology on community building. Associated with a virtual towns in the village.

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